Speedroid Ultra Hound
WIND 3

Speedroid Ultra Hound

  • Archetype:
  • Speedroid

  • ATK:
  • 800

  • DEF:
  • 800

  • View:
  • 4078




When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
54± 6/ 100
Power Score
Intrinsic 56
Deck 53

Speedroid Ultra Hound — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 55.5 · Deck: 53.1 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Speedroid Ultra Hound is a live Level 3 Normal Summon body that does two things: its Normal Summon sends a Speedroid from Deck to GY, and its GY effect can turn it into a same-Level Speedroid Synchro from the Extra Deck, though that Synchro is negated. Its 800 ATK earns nothing; the score comes from access (400 of 400 sample decks run it, averaging 1.62 copies with no garnet cost) and from the Level 3 body. The score is held down by the absence of combo data, the GY-dependent, once-per-turn, negated Synchro route, and the guide's note that it is helpless against stun effects.

Axis scores

Axis Score Evidence
Accessibility 72 Playable from hand via Normal Summon and in all 400 sample decks at 1.62 average copies, though no as_starter/as_searched data is supplied to confirm route frequency (observed).
Combo & Conversion 55 Banish from GY to Special Summon a same-Level Speedroid Synchro from Extra Deck is a one-card Synchro route, but the summoned Synchro is negated and there are zero recorded combo boards (inferred from text).
Resource Economy 55 The Normal Summon effect sends one Speedroid to the GY and the GY effect is a 1-for-1 Synchro reanimation, so card advantage is roughly even with some GY refuel (verified from text, inferred for net value).
Effect & Interaction 12 No opponent interaction; the only negation targets the Synchro it summons for its own side (verified from text).
Material Utility 55 A Level 3 WIND Machine non-Tuner body fits generic Synchro and Xyz material, and its material value does not depend on its effect (inferred from text and stats).
Resilience & Flexibility 40 The GY effect is once per turn and requires the card to be in the GY and not sent that turn; the guide snippet says it has no answer to stun effects, so it is fragile (inferred, guide-observed).
Deck-Building Efficiency 70 Cheap, generic Level 3 body with no garnet cost, run at 1 to 3 copies in the sample (observed from deck copy distribution).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 55.5, Deck ≈ 53.1, Meta = provisional. Modifiers: Archetype-locked targets (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Playable from hand as a Level 3 Normal Summon body, which keeps access high
  • Its GY effect converts a GY Speedroid into a same-Level Speedroid Synchro from the Extra Deck, a one-card Synchro route
  • Present in every sampled deck (400 of 400) at an average of 1.62 copies, with near-universal overlap with the core Speedroid partners
  • Level 3 non-Tuner body is generic material for Synchro and Xyz summons, even when its effect is negated

Weaknesses

  • The Synchro it summons is negated, so the route trades effect value for a body
  • Its GY effect is once per turn and cannot be used on the turn it was sent to the GY
  • Effects need Speedroid targets, so the card is dead outside a Speedroid shell
  • The guide snippet says it has no answer to stun effects (Phantasm Spiral named)
  • No combo data is supplied, so conversion rests on text alone

Counters / choke points

  • Stun-type interaction, as described in the guide snippet (Phantasm Spiral named)

Best use

Starter / Combo enabler (Normal Summon into a GY-activated Speedroid Synchro route). Decks: Speedroid (archetype 267), Speedroid (archetype 576), Speedroid (archetype 278). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Normal Summon sends 1 Speedroid from Deck to GY; Main Phase GY banish, shuffle a GY Speedroid, Special Summon a same-Level Speedroid Synchro from Extra Deck with its effects negated; once per turn; Level 3, WIND, Machine, 800 ATK / 800 DEF, Effect Monster; Legal in TCG, OCG and MasterDuel formats; Present in 400 of 400 sampled decks, average 1.62 copies (distribution 195 x1, 164 x2, 41 x3)
  • Observed: Speedroid archetype homes account for about 86% of sampled decks (267: 43%, 576: 35.2%, 278: 8.2%); Top partners are present in 93.5% to 100% of decks; Gameplay type 7 (45.5%) and type 3 (43%) account for most decks; One guide mention describes the deck and its stun vulnerability
  • Inferred: Accessibility is high because the card is a Normal Summon body that is live from hand; The GY effect is a one-card Synchro route, with conversion reduced by negation; Level 3 non-Tuner body is generic material for Synchro and Xyz summons; Fragility to stun comes from the guide snippet and the once-per-turn, GY-based timing
  • Data gaps: No combos supplied: combo conversion, starter, material and end-board shares are text-only inference No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): archetype inclusion is inferred from the 400-deck sample only Only one guide snippet, which is a single human opinion distinct_archetypes = 22 is inflated by 1 to 4 deck homes (Windwitch, Mecha Phantom Beast, Synchron, Kashtira, Radiant Typhoon), so GenericUtility is capped on the Speedroid-dominant sample Target of the summoned Synchro is not listed in the evidence











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