WIND
3Speedroid Ultra Hound
Archetype:
Speedroid
ATK:
800
DEF:
800
View:
4078
When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.
Speedroid Ultra Hound — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 55.5 · Deck: 53.1 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Speedroid Ultra Hound is a live Level 3 Normal Summon body that does two things: its Normal Summon sends a Speedroid from Deck to GY, and its GY effect can turn it into a same-Level Speedroid Synchro from the Extra Deck, though that Synchro is negated. Its 800 ATK earns nothing; the score comes from access (400 of 400 sample decks run it, averaging 1.62 copies with no garnet cost) and from the Level 3 body. The score is held down by the absence of combo data, the GY-dependent, once-per-turn, negated Synchro route, and the guide's note that it is helpless against stun effects.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Playable from hand via Normal Summon and in all 400 sample decks at 1.62 average copies, though no as_starter/as_searched data is supplied to confirm route frequency (observed). |
| Combo & Conversion | 55 | Banish from GY to Special Summon a same-Level Speedroid Synchro from Extra Deck is a one-card Synchro route, but the summoned Synchro is negated and there are zero recorded combo boards (inferred from text). |
| Resource Economy | 55 | The Normal Summon effect sends one Speedroid to the GY and the GY effect is a 1-for-1 Synchro reanimation, so card advantage is roughly even with some GY refuel (verified from text, inferred for net value). |
| Effect & Interaction | 12 | No opponent interaction; the only negation targets the Synchro it summons for its own side (verified from text). |
| Material Utility | 55 | A Level 3 WIND Machine non-Tuner body fits generic Synchro and Xyz material, and its material value does not depend on its effect (inferred from text and stats). |
| Resilience & Flexibility | 40 | The GY effect is once per turn and requires the card to be in the GY and not sent that turn; the guide snippet says it has no answer to stun effects, so it is fragile (inferred, guide-observed). |
| Deck-Building Efficiency | 70 | Cheap, generic Level 3 body with no garnet cost, run at 1 to 3 copies in the sample (observed from deck copy distribution). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 55.5, Deck ≈ 53.1, Meta = provisional. Modifiers: Archetype-locked targets (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Playable from hand as a Level 3 Normal Summon body, which keeps access high
- Its GY effect converts a GY Speedroid into a same-Level Speedroid Synchro from the Extra Deck, a one-card Synchro route
- Present in every sampled deck (400 of 400) at an average of 1.62 copies, with near-universal overlap with the core Speedroid partners
- Level 3 non-Tuner body is generic material for Synchro and Xyz summons, even when its effect is negated
Weaknesses
- The Synchro it summons is negated, so the route trades effect value for a body
- Its GY effect is once per turn and cannot be used on the turn it was sent to the GY
- Effects need Speedroid targets, so the card is dead outside a Speedroid shell
- The guide snippet says it has no answer to stun effects (Phantasm Spiral named)
- No combo data is supplied, so conversion rests on text alone
Counters / choke points
- Stun-type interaction, as described in the guide snippet (Phantasm Spiral named)
Best use
Starter / Combo enabler (Normal Summon into a GY-activated Speedroid Synchro route). Decks: Speedroid (archetype 267), Speedroid (archetype 576), Speedroid (archetype 278). Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Normal Summon sends 1 Speedroid from Deck to GY; Main Phase GY banish, shuffle a GY Speedroid, Special Summon a same-Level Speedroid Synchro from Extra Deck with its effects negated; once per turn; Level 3, WIND, Machine, 800 ATK / 800 DEF, Effect Monster; Legal in TCG, OCG and MasterDuel formats; Present in 400 of 400 sampled decks, average 1.62 copies (distribution 195 x1, 164 x2, 41 x3)
- Observed: Speedroid archetype homes account for about 86% of sampled decks (267: 43%, 576: 35.2%, 278: 8.2%); Top partners are present in 93.5% to 100% of decks; Gameplay type 7 (45.5%) and type 3 (43%) account for most decks; One guide mention describes the deck and its stun vulnerability
- Inferred: Accessibility is high because the card is a Normal Summon body that is live from hand; The GY effect is a one-card Synchro route, with conversion reduced by negation; Level 3 non-Tuner body is generic material for Synchro and Xyz summons; Fragility to stun comes from the guide snippet and the once-per-turn, GY-based timing
- Data gaps: No combos supplied: combo conversion, starter, material and end-board shares are text-only inference No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): archetype inclusion is inferred from the 400-deck sample only Only one guide snippet, which is a single human opinion distinct_archetypes = 22 is inflated by 1 to 4 deck homes (Windwitch, Mecha Phantom Beast, Synchron, Kashtira, Radiant Typhoon), so GenericUtility is capped on the Speedroid-dominant sample Target of the summoned Synchro is not listed in the evidence






